Saturday, 2 January 2010

Research Document Artefact Breakdown

Areas Studied:

Motion
• Mass/weight (jumping and landing)
• Speed (continuous fast movements)
• Sudden stops (punching and kicking pads)
• Spins (various combinations involving spins)
• (Optional) Interaction with another person (sparing)

Software
• What preparations need to be made?
• How does the software work?
• What are the problems and difficulties that are associated with it?
• How does it react to different motions?
• How long does the process take?
• How much cleaning up of the data is involved after data collection?
• How is the software usually used being that it’s part of the Sport Science faculty?
• Based on the research paper, are there any other methods that can be used at this facility to aid with character creation e.g. capturing skin deformation and muscle movement. Based on this answer, alternative artefacts may be made.

Key-Framing
• Replicate the motion capture movement through key-framing a character.
• Record how long the process takes.
• Record the different processes taken.
• Note any difficulties involved.
• Use the video reference to aid the key-framing.


Artefacts:

Artefact 1: Motion Capture

Motion studied: Mass/weight.
Action: Flying knee, flying elbow, jumping round kick.

Details:
How does the software react to the motions? This experiment shows how the data recorded can be used to give mass and weight to a character. The motion will be mapped to a character of the same shape and size as the actor as well as to a character of a different shape and size.

Artefact 2: Key-Framing

Motion studied: Mass/weight
Action: Flying knee, flying elbow, jumping round kick.

Details:
The character of the same shape and size of the actor will be key-framed to do the same movements. This shows how mass and weight are produced in animation. Similarities and differences between the mocap technique and the key-framing will be noted.

Artefact 3: Motion Capture

Motion studied: Speed.
Action: Multiple punch and kick combinations on pads.

Details:
How does the software react to this motion? This experiment shows how effective motion capture is in recording fast movement. The motion data will be mapped to the character of the same size and weight of the actor.

Artefact 4: Key-Framing

Motion studied: Speed
Action: Multiple punch and kick combinations on pads.

Details:
The character of the same shape and size of the actor will be key-framed to do the same movements. This shows how fast movements are produced in animation. Similarities and differences between the mocap technique and the key-framing will be noted.

Artefact 5: Motion Capture

Motion studied: Spins
Action: Round kick, spinning elbow/back fist, back kick, spinning kick.

Details:
How does the software react to this motion? This experiment shows how effective motion capture is in recording movements which spin the reflective markers attached to the actor. Will there be need for much time consuming clean up of the data. The motion data will be mapped to the character of the same size and weight of the actor.

Artefact 6: Key-Framing

Motion studied: Spins
Action: Round kick, spinning elbow/back fist, back kick, spinning kick.

Details:
The character of the same shape and size of the actor will be key-framed to do the same movements. This shows how spinning movements are produced in animation. Similarities and differences between the mocap technique and the key-framing will be noted.

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