Sunday, 1 November 2009

Goblin Animation

This is the animation I created to test the fundamentals of Motion builder. This is the first time using the software so I was learning as I went along. I found the software to be extremely powerful in creating animation due to the real-time viewport. The main roll of the software is for editing motion capture data and mixing it in with key frame animation. I utilized all of these assets within this animation to create realistic timing for the motion, something that is difficult using 3ds Max.

Goblin Animation from Daniel Norbury on Vimeo.

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