Thursday, 9 April 2009

UnrealEd First Level

This is my own level after initial tutorial maps. I wanted to cover the basic areas needed, such as movers, volumes, teleporters, jump pads and particle systems as well as having a functional level. With this covered I can now move on to being more creative by building my own static meshes, as well as optimizing my level with new routes, bot paths and vehicles.

1 comment:

Troy said...

NORBZ!... this levels the cats poontang!... youve inspired me to get into the level design project!... looks sik. Cant wait to have a blast on that.